![How can i destroy a spawned blueprint with a box trigger? - World Creation - Epic Developer Community Forums How can i destroy a spawned blueprint with a box trigger? - World Creation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/b/a/3ba2f5fecb80215814dd9ba2cad635690234ac7d.png)
How can i destroy a spawned blueprint with a box trigger? - World Creation - Epic Developer Community Forums
![Collision – letting objects pass through one another using Ignore | Unreal Engine 4 Scripting with C++ Cookbook Collision – letting objects pass through one another using Ignore | Unreal Engine 4 Scripting with C++ Cookbook](https://static.packt-cdn.com/products/9781785885549/graphics/B05177_06_04.jpg)
Collision – letting objects pass through one another using Ignore | Unreal Engine 4 Scripting with C++ Cookbook
![Can someone help? I cant figure out why my trigger boxes trigger their overlap event when they are teleported. Im trying to make it so that they can only trigger when the Can someone help? I cant figure out why my trigger boxes trigger their overlap event when they are teleported. Im trying to make it so that they can only trigger when the](https://preview.redd.it/6bqjx7yzuew61.png?width=640&crop=smart&auto=webp&s=b89c6b83ccac971e90264bbca58dd478d26aaf90)
Can someone help? I cant figure out why my trigger boxes trigger their overlap event when they are teleported. Im trying to make it so that they can only trigger when the
![I am trying to make a blueprint if a certain object overlaps with a triggerbox, it is destroyed and another samelooking object is spawned, except I don't know how to check if I am trying to make a blueprint if a certain object overlaps with a triggerbox, it is destroyed and another samelooking object is spawned, except I don't know how to check if](https://preview.redd.it/6z6ckyxkvh331.jpg?auto=webp&s=233ddec8f1ae7dd0dec5b888ca9ee7de2b294bb4)
I am trying to make a blueprint if a certain object overlaps with a triggerbox, it is destroyed and another samelooking object is spawned, except I don't know how to check if
![Trigger box and button input work on 2 objects - Programming & Scripting - Epic Developer Community Forums Trigger box and button input work on 2 objects - Programming & Scripting - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/d/8/1d82a976f6d09500cb10758a5cda16da55236a4e.jpeg)