![So I have a scene here with a player with a box collider 2d and a circle collider 2d. The tilemap has a composite collider 2d and a tilemap collider 2d. How So I have a scene here with a player with a box collider 2d and a circle collider 2d. The tilemap has a composite collider 2d and a tilemap collider 2d. How](https://external-preview.redd.it/rK9boYbhBRWIkab5Y_72yQCoiGjs-kst3G9WHbuDT1I.png?format=pjpg&auto=webp&s=b08a8c189168d69188d19fecb35b6142b2c0b268)
So I have a scene here with a player with a box collider 2d and a circle collider 2d. The tilemap has a composite collider 2d and a tilemap collider 2d. How
![unity3d - Collision between RigidBody2D and TileMap Collider 2D not working on build (but working on inspector) - Stack Overflow unity3d - Collision between RigidBody2D and TileMap Collider 2D not working on build (but working on inspector) - Stack Overflow](https://i.stack.imgur.com/AEBis.png)
unity3d - Collision between RigidBody2D and TileMap Collider 2D not working on build (but working on inspector) - Stack Overflow
![Im extremely new to this. How do i stop making my character fall. Ik i should use box collider but how do i use it in this case(in tilemap) : r/Unity2D Im extremely new to this. How do i stop making my character fall. Ik i should use box collider but how do i use it in this case(in tilemap) : r/Unity2D](https://external-preview.redd.it/wdwQOdjqfSwPwMvt825NtvYlYc3xzyNdzXb_Abzvrkc.png?width=640&crop=smart&format=pjpg&auto=webp&s=93da38368dc9fcd373574e1f1bc7c97155c64be1)